Portrait of Kalle Ehrsson

About Me

Hey, I'm Kalle Ehrsson

I'm a

I'm a -year-old game developer and 3D artist who loves blending systems design with expressive world building. I focus on Unity and C# to build gameplay systems, AI, and multiplayer experiences that balance creativity with performance. Outside of coding, I prototype with Blender and Maya to keep my worlds cohesive and immersive.

Current Focus

  • Scalable systems

    Building AI, networking, and gameplay loops in Unity 6 using DOTS/ECS and NetCode.

  • Streaming & performance

    Optimizing terrain, LODs, and async streaming for my open-world island survival project.

  • DevHints toolkit

    Expanding DevHints with cheatsheets, utility scripts, and workflow guides for Unity & C#.

  • Stylized world building

    Designing modular props and painterly materials in Blender to push my visual storytelling.

Featured Work

Education

LBS Stockholm Södra

Technical Program (Game Development)

Hands-on studies blending gameplay programming, production pipelines, and tech-focused electives with industry-style collaboration.

Years
2023–2026
Track
Game Dev Track
Location
Stockholm, Sweden

Focus Areas

  • Gameplay programming in Unity & C#
  • Systems design, networking basics, and clean architecture
  • Collaborative project production with agile sprints
  • AI and audio fundamentals for cross-disciplinary teamwork

Highlights

  • Built and showcased an open-world Unity 6 survival prototype (with DOTS + NetCode)
  • Co-developed multiplayer systems in collaboration with teammate using Steam networking
  • Designed and optimized Unity terrain, LOD, and additive tile streaming for smooth performance
  • Created documentation and tools for peers, including Unity/C# cheat-sheets on DevHints

Curriculum

  1. Year 1

    Foundation courses, first Unity projects, systems basics.

  2. Year 2

    Group productions, networking experiments, public demos.

  3. Year 3

    Specialization project, internship preparation, capstone polish.

Core Skills

Game Development

  • C#
  • Unity

Web Development

  • HTML/CSS/JS
  • Python

Tools

  • GitHub
  • Windows 10–11

Art & Design

  • Aseprite
  • Photoshop
  • Blender
  • Maya
  • Fusion 360

Featured Piece

Pipe Revolver

A scrappy little sidearm cobbled together from pipes, bolts, and whatever was lying around. Straight out of Fallout 4, it looks like it’s held together with sheer optimism and a couple of stubborn screws, which is exactly the charm. I kept it untextured so the focus stays on the silhouette and that improvised, Fallout-style “does this contraption even work?” energy.

Favorite model still