LBS Stockholm Södra
Technical Program (Game Development)
Hands-on studies blending gameplay programming, production pipelines, and tech-focused electives with industry-style collaboration.
Focus Areas
- Gameplay programming in Unity & C#
- Systems design, networking basics, and clean architecture
- Collaborative project production with agile sprints
- AI and audio fundamentals for cross-disciplinary teamwork
Highlights
- Built and showcased an open-world Unity 6 survival prototype (with DOTS + NetCode)
- Co-developed multiplayer systems in collaboration with teammate using Steam networking
- Designed and optimized Unity terrain, LOD, and additive tile streaming for smooth performance
- Created documentation and tools for peers, including Unity/C# cheat-sheets on DevHints
Curriculum
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Year 1
Foundation courses, first Unity projects, systems basics.
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Year 2
Group productions, networking experiments, public demos.
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Year 3
Specialization project, internship preparation, capstone polish.
